GenesisState defines the badges module's genesis state.

from message badges.GenesisState

Hierarchy

Constructors

Properties

addressLists: proto.badges.AddressList[] = []

from field: repeated badges.AddressList addressLists = 9;

approvalTrackerStoreKeys: string[] = []

this line is used by starport scaffolding # genesis/proto/state

from field: repeated string approvalTrackerStoreKeys = 11;

approvalTrackers: ApprovalTracker[] = []

from field: repeated badges.ApprovalTracker approvalTrackers = 10;

balanceStoreKeys: string[] = []

from field: repeated string balanceStoreKeys = 6;

balances: proto.badges.UserBalanceStore[] = []

from field: repeated badges.UserBalanceStore balances = 5;

challengeTrackerStoreKeys: string[] = []

from field: repeated string challengeTrackerStoreKeys = 8;

challengeTrackers: string[] = []

from field: repeated string challengeTrackers = 7;

collections: BadgeCollection[] = []

from field: repeated badges.BadgeCollection collections = 3;

nextCollectionId: string = ""

from field: string nextCollectionId = 4;

from field: badges.Params params = 1;

portId: string = ""

from field: string port_id = 2;

fields: FieldList = ...
runtime: ProtoRuntime = proto3
typeName: "badges.GenesisState" = "badges.GenesisState"

Methods